Jonathan Monaghan: Imagine Video Installations As Somewhere Between Cinema And A Video Game
byMy computer-animated video installations construct dreamlike narratives that allude to the dehumanizing effects of technology and consumerism.
My computer-animated video installations construct dreamlike narratives that allude to the dehumanizing effects of technology and consumerism.
Santana creates this very shift in her new exhibition by bringing us into a space of protected female erotic representation, that vastly contrasts passivity, and meekness.
This time they will use some unprecedented creative methods and media to open a dialogue of art at MAM, with the theme of “Lobster Land” and “The Real Big Deal” respectively.
His visual language is rooted in punk and skate culture of the 1990’s that has adapted for our current state of media saturation.