“Breaking the Limits of Digital Entertainment” Acclaimed DELF 2021 Returns to Cyberport

DELF2021 will bring together more than 70 overseas and local expert speakers to deep dive into the hottest topics such as esports, non-fungible token (NFT), Art Tech, the metaverse and more.

The annual digital entertainment flagship event, Digital Entertainment Leadership Forum (DELF2021) will return to Cyberport on 10-12 December. Cyberport will transform into an intersection between industry knowledge exchange and first-hand experiences of the latest technologies to present an all-new digital entertainment carnival. Besides forum discussions under the theme “Infinity Games – Breaking the Limits of Digital Entertainment”, participants will be able to immerse themselves in digital entertainment and esports experiences with “sea”, “land” and “air” elements respectively to inspire infinite excitement. The three-day forum will be held under a hybrid format of online and in-person participation and will feature more than 10 esports tournaments and exhibition matches, as well as over 40 online and offline innovation showcases, workshops and game experiences.

As the hub for Hong Kong’s digital technology industry, Cyberport is committed to fostering the rapid growth of the digital entertainment industry by supporting start-ups to expand their networks and cultivating talents. DELF2021 will bring together more than 70 overseas and local expert speakers from renowned organisations, including international new media thinktank IPG Media Lab, Netease Esports X Tournaments (NeXT), Meta (formerly Facebook), disguise, Warner Music Asia, Riot Games, Animoca Brands, etc. to deep dive into the hottest topics such as esports, non-fungible token (NFT), Art Tech, the metaverse and more.

Immerse in the extraordinary experience of new technology in digital entertainment

The Experience Zone @ Cyberport will provide novel experiences for participants to feel the excitement of innovation and technology. For example, the SWIFT2 smart VR sports suit enables an immersive and sensational experience for the participants to not only see, but also feel the game environment with other senses. The latest gaming technologies like racing simulators, flight simulators and the VR omnidirectional treadmill are a few other examples of extraordinary esports experiences available at DELF2021.

Peter Yan, Chief Executive Officer of Cyberport, says, “With the public shifting its appetite for entertainment towards digital means, the technology-driven segments have led the growth of the global media and entertainment market. Pioneering developments in blockchain gaming, the metaverse and ArtTech are also powering the digital entertainment industry to new heights. Cyberport is glad to see a thriving market and is committed to propelling the growth of digital entertainment by organising events such as esports tournaments and art tech and innovator showcases. These events facilitate the industry to demonstrate the fruits of their labour and draw the attention of investors and the general public, allowing the public to gain a deeper understanding and experiences in digital entertainment. I hope the three-day DELF2021 and DE*SPARK throughout December will provide the general public, especially our youth, with an opportunity to savour the exciting world of digital entertainment through the insightful discussions, tournaments and exhibition matches, and start-ups showcases, and feel the buzz of the thriving digital entertainment industry.”

Terence Leung, Senior Manager of Esports and Youth Team of Cyberport, says, “DELF2021 will include the Infinity Games, designed with elements of ‘sea’, ‘land’ and ‘air’ to lead participants into a ground-breaking esports experience. There will also be a series of online and offline activities to be presented through innovative means, so that industry players, esports lovers, and people from different walks of life can immerse themselves in the ultimate digital entertainment experience anytime, anywhere.”

International spotlight events cover multiple digital entertainment areas

Another spotlight event is the APRU MetaGame Conference 2021, to be held on the second day of DELF2021 (11 December). Hosted by the Association of Pacific Rim Universities (APRU), a consortium of the world’s top research universities, the conference features local and overseas leaders to discuss digital skills of the future and universities’ role in preparing the next generation of innovators and changemakers., and how Esports can offer pathways to careers in engineering, education, youth development, etc.

The month-long DE*SPARK will officially kick-off during DELF2021. DE*SPARK will present multiple esports and gaming events, including RoboMaster 2021 Youth Tournament (Hong Kong), AWS DeepRacer 500 Strong Training Day and Valorant Champions, to further deepen the business and community’s understanding of the esports and digital entertainment industry.

The Digital Entertainment Leadership Forum is an internationally-acclaimed event in digital entertainment. In 2020, the two-day forum was held in a virtual and interactive format for the first time and brought together more than 70 speakers, and drawing a total of 600,000 views from almost 30 countries or regions. It presented 15 online tournaments, over 100 hours of exciting content, and over 30 incubators demonstrations.

Digital Entertainment Leadership Forum 2021 Agenda
Day 1 – 10 Dec 2021(Fri)
Opening
0900-0930
Registration
0930-0940
Opening
0940-0945
Welcome Remarks
Guest of Honour: Dr George Lam, Chairman, Cyberport
0945-0950
Opening Remarks
Guest of Honour: Mr Alfred Sit Wing-hang, JP, Secretary for Innovation and Technology, Hong Kong Special Administrative Region
Winning Digital Strategies for Future Entertainment
1000-1020
How to Win the Future of Digital Entertainment?
Speaker: Mr Adam Simon, US Head of Innovation, UM; Senior Vice President Strategy, IPG Media Lab
1020-1040
Channel without Limit: The Changing Landscape of Entertainment Distribution
Speaker: Dr Max Howard, Former Animation Producer & Studio Executive, Walt Disney, Warner Bros. Feature Animation & DreamWorks; Visiting Professor, Academy of Film, Hong Kong Baptist University
1040-1100
Streaming without Limit: Enabling Content Creation and Streamers
Moderator:
Mr Michael Heina, International Sector Director, Esports & Gaming, YouGov
Speaker:
1/ Mr Carlos Alimurung, CEO, ONE Esports
2/ Ms Michelle Zhao, Director, Global Gaming for GCR, Meta
1100-1120
Experience without Limit: Next-generation of Virtual Production for Films and Videos
Moderator:
Mr Eddy Wong, Founder & CEO, ICE Production Limited
Speaker:
Mr Cesar Caceres, Technical Head of APAC, disguise
1120-1130
Speed without Limit: FIA Motorsport Games Digital Cup HK Representative Show Match
1130-1200
Sporting without Limit: Digitalisation of Spectacular Sports – A Turnkey Solution for Fan Engagement
Moderator:
Ir Eric Chan, Chief Public Mission Officer, Cyberport
Speakers:
1/ Mr Kenneth Lam, Executive Committee Member & Immediate Past President, Hong Kong Golf Association
2/ Mr Owen Chan, Chief Executive, Hong Kong Automobile Association
1200-1220
Audio without Limit: The Integration of Game and Music
Speaker: Becky Yeung, Regional Head of Brand Partnerships, Warner Music Asia
Winning Digital Strategies for Mainland Market
1220-1240
Culture without Limit: Redefinition between Esports and City Dynamics
Speaker: Mr Ben Zhao, General Manager, NetEase Esports
1240-1300
Talent without Limit: Nurturing Digital Creators for the Metaverse
Moderator: Mr John Huen, CEO, Koding Kingdom (HK) Ltd
Speaker: Mr Senlin Feng, CEO, Taozicoding
Global Scaling of Hong Kong Digital Entertainment
1400-1420
Purpose without Limit: Construction of Open Metaverses Essential for Web 3.0 Development
Speaker: Mr Evan Auyang, Group President, Animoca Brands
1420-1440
Gaming without Limit: Building a Metaverse for Gamers
Speaker: Mr Hendrick Sin, MH, Co-Founder & Vice Chairman, CMGE Technology Group Limited
1440-1510
Talent without Limit: Building a Globally Thriving Entertainment Business Model
Programme Partner: Yesports Media Ltd.
Moderator: Mr Timothy Shen, Founder & Investor, Yesports Media Limited
Speakers:
1/ Mr Hanjin Tan, Co-Founder, Naffiti
2/ Dr Henrietta Tsui-Leung, Founder & CEO, Ora-Ora
1510-1550
Nordic Hour – Fun without Limit: Spreading the Happiness of Nordic to the Rest of the World through Digital Entertainment
Programme Partner: Nordic Innovation House
Moderator: Mrs Binh Johansson, Community Director, Nordic Innovation House Hong Kong
Speakers:
1/ Mr Peter Lübeck, CEO, Game Habitat
2/ Ms Suvi Latva, Chief Business Advisor, Neogames Finland
1550-1600
Scaling Hong Kong DE Companies to Nordics: Hong Kong Delegates Ceremony

For more details on the event and the full list of speakers, please visit the Digital Entertainment Leadership Forum website: http://delf.cyberport.hk/

About Cyberport

Cyberport is an innovative digital community with around 800 on-site start-ups and technology companies. It is management by Hong Kong Cyberport Management Company Limited, which is wholly owned by the Hong Kong SAR Government. With a vision to be the hub for digital technology thereby creating a new economic driver for Hong Kong, Cyberport is committed to nurturing a vibrant tech ecosystem by cultivating talent, promoting entrepreneurship among youth, supporting start-ups on their growth journey, fostering industry development by promoting strategic collaboration with local and international partners, and integrating new and traditional economies by accelerating digital transformation in the public and private sectors.

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